Whether you are browsing Magnum docs or use Doxygen for your own C++
documentation, there’s always a way to improve your workflow. This article
presents the most recent additions to the
m.css Doxygen theme.
Coming to an established workflow for the first time is always an
interesting experience because I don’t have any “it’s been like this since
forever” insights forming my opinion yet. This time it’s about quaternion
interpolation and a sudden optimization opportunity.
Playing with Vulkan but don’t want to include thousands lines of
various headers just to call a few functions? FlextGL just learned Vulkan
support and it’s here to speed up your turnaround times.
The new Magnum milestone brings WebGL 2.0 and WebAssembly, VR
support, lots of niceties for Windows users, iOS port, new experimental UI
library, improved testing capabilities, support for over 80 new asset
formats, new examples and much more.
A new Magnum example implements an analytic method for area light
shading presented in the paper “Real-Time Polygonal-Light Shading with
Linearly Transformed Cosines”, by Eric Heitz, Jonathan Dupuy, Stephen Hill
and David Neubelt.