Showing only posts tagged Corrade. Show all posts.

Magnum 2020.06 released

Re­designed geo­metry pipeline to­geth­er with massive ad­di­tions to im­port­er plu­gins, new de­bug­ging, visu­al­iz­a­tion and pro­fil­ing tools, new ex­amples in­clud­ing flu­id sim­u­la­tion and raytra­cing, in­stan­cing in built­in shaders and a gal­lery of cool pro­jects to get in­spired from.

Magnum 2019.10 released

The new re­lease brings Py­thon bind­ings, Basis Uni­ver­sal tex­ture com­pres­sion, im­proved STL in­ter­op­er­ab­il­ity, bet­ter Uni­code ex­per­i­ence for Win­dows users, a more ef­fi­cient Em­scripten ap­plic­a­tion im­ple­ment­a­tion, single-head­er lib­rar­ies, new OpenGL driver work­arounds and much more.

Introducing Magnum Python Bindings

Dur­ing the past four months, Mag­num began its ad­ven­ture in­to the Py­thon world. Not just with some auto­gen­er­ated bind­ings and not just with some auto­gen­er­ated Sphinx docs — that simply wouldn’t be Mag­num enough. Brace yourselves, this art­icle will show you everything.

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