Engines supporting more than one graphics backend very often need to
translate various enum values — pixel formats, primitive types etc. —
from a generic API-agnostic value to the one used by a particular
implementation, in the fastest-possible and most robust way.
Similarly to the pointer and reference wrappers
described in the last article,
Magnum’s array views recently received STL compatibility as well. Let’s
take that as an opportunity to compare them with the standard
implementation in std::span.
The new version puts a focus on usability with tweakable constants
for live coding, Dear ImGui integration, new packages, Gradle-less Android
development, compile time speedup and other general polishing.
Playing with Vulkan but don’t want to include thousands lines of
various headers just to call a few functions? FlextGL just learned Vulkan
support and it’s here to speed up your turnaround times.
The new Magnum milestone brings WebGL 2.0 and WebAssembly, VR
support, lots of niceties for Windows users, iOS port, new experimental UI
library, improved testing capabilities, support for over 80 new asset
formats, new examples and much more.