Showing only posts tagged glTF. Show all posts.

Magnum 2019.10 released

The new re­lease brings Python bind­ings, Ba­sis Uni­ver­sal tex­ture com­pres­sion, im­proved STL in­ter­op­er­abil­i­ty, bet­ter Uni­code ex­pe­ri­ence for Win­dows users, a more ef­fi­cient Em­scripten ap­pli­ca­tion im­ple­men­ta­tion, sin­gle-head­er li­braries, new OpenGL driv­er work­arounds and much more.

The Unnecessarily Short Ways To Do a Quaternion Slerp

Com­ing to an es­tab­lished work­flow for the first time is al­ways an in­ter­est­ing ex­pe­ri­ence be­cause I don’t have any “it’s been like this since for­ev­er” in­sights form­ing my opin­ion yet. This time it’s about quater­nion in­ter­po­la­tion and a sud­den op­ti­miza­tion op­por­tu­ni­ty.