Showing only posts tagged Unreal Engine. Show all posts.

The Unnecessarily Short Ways To Do a Quaternion Slerp

Com­ing to an es­tab­lished work­flow for the first time is al­ways an in­ter­est­ing ex­pe­ri­ence be­cause I don’t have any “it’s been like this since for­ev­er” in­sights form­ing my opin­ion yet. This time it’s about quater­nion in­ter­po­la­tion and a sud­den op­ti­miza­tion op­por­tu­ni­ty.