Redesigned geometry pipeline together with massive additions to
importer plugins, new debugging, visualization and profiling tools, new
examples including fluid simulation and raytracing, instancing in builtin
shaders and a gallery of cool projects to get inspired from.
Flexible and efficient mesh representation, custom attributes, new
data types and a ton of new processing, visualization and analyzing
tools. GPU-friendly geometry storage as it should be in the 21st century.
The new release brings more flexibility to asset management and
rendering abstractions, improves plugin handling and showcases Leap Motion
integration.
I made a brief detour on the way to Vulkan support and equipped
Magnum with features that make plugin workflow nicer and open up new
possibilities.
The new Magnum milestone brings WebGL 2.0 and WebAssembly, VR
support, lots of niceties for Windows users, iOS port, new experimental UI
library, improved testing capabilities, support for over 80 new asset
formats, new examples and much more.