Redesigned geometry pipeline together with massive additions to
importer plugins, new debugging, visualization and profiling tools, new
examples including fluid simulation and raytracing, instancing in builtin
shaders and a gallery of cool projects to get inspired from.
Last year, Magnum was used to introduce students to virtual reality
programming at the Ludwig-Maximilians-Universität München — powering a
CAVE-like
environment, a room-scale five-sided projection installation.
The new release brings more flexibility to asset management and
rendering abstractions, improves plugin handling and showcases Leap Motion
integration.
The new Magnum milestone brings WebGL 2.0 and WebAssembly, VR
support, lots of niceties for Windows users, iOS port, new experimental UI
library, improved testing capabilities, support for over 80 new asset
formats, new examples and much more.
One of the goals while building the new Magnum website was to lower
the barrier for contributing content. With Git and GitHub it’s already very
easy to contribute code to the project itself, so why not extend that to
the website as well?