Showing only posts tagged three.js. Show all posts.

The Unnecessarily Short Ways To Do a Quaternion Slerp

Com­ing to an es­tab­lished work­flow for the first time is al­ways an in­ter­est­ing ex­per­i­ence be­cause I don’t have any “it’s been like this since forever” in­sights form­ing my opin­ion yet. This time it’s about qua­ternion in­ter­pol­a­tion and a sud­den op­tim­iz­a­tion op­por­tun­ity.