Showing only posts by Vladimír Vondruš. Show all posts.

Magnum 2018.02 released

The new Mag­num mile­stone brings We­bGL 2.0 and We­bAssem­bly, VR sup­port, lots of niceties for Win­dows users, iOS port, new ex­per­i­men­tal UI li­brary, im­proved test­ing ca­pa­bil­i­ties, sup­port for over 80 new as­set for­mats, new ex­am­ples and much more.

Introducing Guest Posts

One of the goals while build­ing the new Mag­num web­site was to low­er the bar­ri­er for con­tribut­ing con­tent. With Git and GitHub it’s al­ready very easy to con­trib­ute code to the project it­self, so why not ex­tend that to the web­site as well?

June 2014 updates to Magnum

The Mag­num C++11 and OpenGL/OpenGL ES/We­bGL graph­ics en­gine gained ex­per­i­men­tal An­droid sup­port, win­dow­less ap­pli­ca­tions on OS X and Win­dows, us­es SDL2 as the de­fault tool­kit, adds new tex­ture and mesh fea­tures, im­proves build sys­tem and got huge doc­u­men­ta­tion re­view.

« newer articles | page 2 | older articles »