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Magnum 2018.02 released

The new Mag­num mile­stone brings We­bGL 2.0 and We­bAssem­bly, VR sup­port, lots of niceties for Win­dows users, iOS port, new ex­per­i­men­tal UI li­brary, im­proved test­ing ca­pa­bil­i­ties, sup­port for over 80 new as­set for­mats, new ex­am­ples and much more.

June 2014 updates to Magnum

The Mag­num C++11 and OpenGL/OpenGL ES/We­bGL graph­ics en­gine gained ex­per­i­men­tal An­droid sup­port, win­dow­less ap­pli­ca­tions on OS X and Win­dows, us­es SDL2 as the de­fault tool­kit, adds new tex­ture and mesh fea­tures, im­proves build sys­tem and got huge doc­u­men­ta­tion re­view.

January 2014 updates to Magnum

Since the pre­vi­ous Oc­to­ber snap­shot Mag­num gained Vis­ual Stu­dio port, font con­ver­sion util­i­ty, im­proved text ren­der­ing along with ex­am­ple ap­pli­ca­tion, sup­port for OpenGL de­bug out­put, doc­u­men­ta­tion up­dates, bet­ter test cov­er­age and many more us­abil­i­ty im­prove­ments and fix­es.

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