The new Magnum milestone brings WebGL 2.0 and WebAssembly, VR
support, lots of niceties for Windows users, iOS port, new experimental UI
library, improved testing capabilities, support for over 80 new asset
formats, new examples and much more.
Along with dropped support for NaCl, Magnum now has first-class
WebAssembly support. I also took this opportunity to overhaul the outdated
Showcase page with WebAssembly builds and
there is a bunch more Emscripten-related goodies all over the place!
The Magnum C++11/C++14 and OpenGL graphics engine gained OpenGEX
format support, a bunch of new importer plugins, cross-platform extension
loader, transform feedback support and new features from OpenGL ES 3.1 and
OpenGL 4.5, among other things.
The Magnum C++11 and OpenGL/OpenGL ES/WebGL graphics engine gained
experimental Android support, windowless applications on OS X and Windows,
uses SDL2 as the default toolkit, adds new texture and mesh features,
improves build system and got huge documentation review.
Since the previous October snapshot Magnum gained Visual Studio port,
font conversion utility, improved text rendering along with example
application, support for OpenGL debug output, documentation updates, better
test coverage and many more usability improvements and fixes.
After nearly three years of semi-public hyperactive development, I
think it’s the time to release this beast into wild. Say hello to Magnum,
modular graphics engine written in C++11 and OpenGL.
Originally developed for Kompas, this library provides both static
and dynamic plugin management with dependency support and also various
filesystem, portability and debugging utilities.